![]() ![]() ![]() He added: "Ultimately we have a lot of ideas for our future and feel that creating a sense of surprise in all our games is very important."īastion was recently released through web browser Google Chrome. Be sure to swing by the Supergiant Games booth if you’re looking to go hands-on with them each. It can't just be a financially-motivated decision because that's not how Bastion was created in the first place." "I don't know if we'll ever go back to the world of that game, though if we do it will be at a time when the team wants to do that more than anything else. Maybe even a bit more than FromSoftware or ArkaneStudios. "We always intended for Bastion to be a stand-alone game though we did aim to create a rich world for it that could potentially support other stories," said Kasavin. This weekend, a roughly 20-minute demo of Transistor is playable at PAX East in Boston, giving gamers a chance to see what Supergiants been working on since finishing Bastion. Supergiant Games started off as a company I had little to no knowledge of, but over the course of one year they have shaped up to become one of my favorite team of game developers of all time. It was added that returning to Bastion's universe wouldn't be ruled out since it could be easily expanded. ![]() "Thankfully, Bastion has performed well enough to give us the resources to create another game on our own terms, meaning we can self-fund the project and take the time we need to get it right."ĭetails of Supergiant's next game were not disclosed, hinting that the team will follow Bastion's approach and first show the game when it's playable. Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. "Our stance around what we want to do in the future hasn't changed in light of Bastion's success," he told Eurogamer. The narrated action / RPG not only helped establish the studio, but set the standard for what we expected in terms of art, music, storytelling, and gameplay especially how all of these elements are combine to create impact in Supergiant’s. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. All code, art, music, narration, game design is copyright Supergiant Games.Bastion won't see a sequel, developer Supergiant Games has said.Ĭreative director Greg Kasavin said that despite the indie title selling 500,000 copies since its mid-2011 release, it will be followed by an original project. Bastion is nearing its 10th birthday this July, and that was the start of everything for Supergiant. Description Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move.
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